Issue With Physics

TWEAmazingAppsTWEAmazingApps Member Posts: 219
edited April 2012 in Working with GS (Mac)
Hello I am having a small issue. I created 4 attributes called. Up,Down,Left,Right. For touch controls. I made a GUI interface with arrows going up,down,left, and right. And in it I made code for each of them saying.... For the right button I created a rule. When actor Receives touch inside. Then game.Up is False, game.Down is false, game.Left is false, Change Attribute game.Right is true. And then i created another rule. When actor receives event (Key) ,Right, Change attribute game.Right True. So everything works for up,down,left, and right. The character moves. BUT when I try to put drag on the character it dosent do anything. I am using Accelerate when I move the character but the character just keeps going for a long time then it will bit by bit slow down but. I want it to slow down faster. I used the move attribute but i dont like how he suddenly stops I want more of a underwater feel with the physics. Is there any solution to this problem. Thank you!!!

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