registration key and pull data?

dramsaydramsay Member Posts: 0
edited April 2012 in Working with GS (Mac)
I would like the start of my game to prompt the user for a key...after entering the key...the game will connect to my server...check the key in my database...then pass a few variables back to the game.

For example if I want to put the users name and address in my database on my server and assign it a certain key...when the user entered the key...it would validate the key and pull in their name and address displaying it in the game.

Is this possible using Game Salad?

Thanks :)

Cindy

Answers

  • lukey5227lukey5227 Member Posts: 111
    edited April 2012
    No.

    The best you could do is make a website with a ?variable_here at the end so that game salad opens a web page with a variable at the end. Then, the web page does something with the variable.

    Thats the best you can do. You can only go from Gamesalad -> Internet and thats only best if they're on a mac (so it doesn't open it in the middle of their game on their iPhone)

    Internet -> GameSalad does NOT EXIST. So, it wouldn't be able to validate.

    The best in YOUR case you can do is have the internet calculate the day/hour it is with your username and convert that into a code. When you login, it'll send your username to the web and generate the code for the game. The web will use the same calculations as game salad to create a code and then will display it for the user to enter. If its correct, they can enter their game...

    You wouldn't be able to really save any attributes for users really, though. I mean, unless the code stored information... oh don't get me started.

    GameSalad -> Internet √
    Internet -> User -> GameSalad √
    Internet -> Gamesalad X
    GameSalad -> User -> Internet √

    Good luck!
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