Collider Behavior - Proper Use?

synthesissynthesis Member Posts: 1,693
edited November -1 in Working with GS (Mac)
Question...
When using Collision Behaviors on actors, is it good practice to put the collide behavior in both actors or just one.

If putting it on both...will that be overly redundant and possibly cause collision trigger misfires or perhaps over demand the processor...or will the redundant collision behavior simply be ignored by the compile.

Anyone know?

Comments

  • JGary321JGary321 Member Posts: 1,246
    Yup just one of em needs the behavior.
  • synthesissynthesis Member Posts: 1,693
    But if there is redundancy...will that lead to possible misfires? And perhaps processor drain?
  • JGary321JGary321 Member Posts: 1,246
    No clue about that one, just remember that collide need be on 1 actor only.
  • synthesissynthesis Member Posts: 1,693
    I figured this one may have to be answered by the GS people (if they actually do exist). As you try to optimize things...without seeing the XCode...its hard to know what helps and what doesn't.
Sign In or Register to comment.