Collider Behavior - Proper Use?
synthesis
Member Posts: 1,693
Question...
When using Collision Behaviors on actors, is it good practice to put the collide behavior in both actors or just one.
If putting it on both...will that be overly redundant and possibly cause collision trigger misfires or perhaps over demand the processor...or will the redundant collision behavior simply be ignored by the compile.
Anyone know?
When using Collision Behaviors on actors, is it good practice to put the collide behavior in both actors or just one.
If putting it on both...will that be overly redundant and possibly cause collision trigger misfires or perhaps over demand the processor...or will the redundant collision behavior simply be ignored by the compile.
Anyone know?
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