iap and the viewer

Fabri DamazioFabri Damazio Member Posts: 97
edited July 2012 in Working with GS (Mac)
ex: i have 4 iaps items on my game. I know we can't test iap on viewer.

But i'm curious about one thing:

On the viewer, when i "buy" just ONE iap item, all the FOUR iap attributes turn to "true".

Is this normal?

Best Answer

  • tenrdrmertenrdrmer Posts: 9,934
    Accepted Answer
    Have not tested IAP in a while but you need to make an actually ad-hoc to test IAP functionality. Otherwise you will not have any way of knowing if it is working or not. if its still activating all of them with one buy button. then its a problem in your rules. If it works properly its a bug in the Viewer and you should send in a bug report. the viewer is for quickly testing game functions not Apple Features Like GameCenter and IAP.

Comments

  • stackpoolestackpoole Melbourne, Victoria, AustraliaMember, PRO Posts: 473
    edited April 2012
    yes, if you used the same button for all four "buy"s

    i.e

    You need 4 different buttons - or four different rules

    so typically

    one button & one rule = one iap

    On the viewer, when i "buy" just ONE iap item, all the FOUR iap attributes turn to "true".

    Is this normal?
    I don't think you can test this on viewer and find it works 100%, you would need to do it on ad-hoc to see if it actually happens!

    Sydney Swans 2014!!

  • Fabri DamazioFabri Damazio Member Posts: 97
    edited April 2012
    I have 4 difference rules and 4 buys buttons.

    I'm curious because when i "buy" one on viewer, all iaps become enable.

    I just wanna know if happens with everyone.
  • Fabri DamazioFabri Damazio Member Posts: 97
    I know what happened.

    I used a table to store all iap ids like the videos tutorials.

    But i left the table blank. To work you need to put any value there to test purposes.
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