Anybody ever built a "magnet" in GS?
synthesis
Member Posts: 1,693
Anybody ever executed a good (and hopefully poetically simple) "magnetism" effect? Like where you have a stationary "magno-device" and if you get close to it...it pulls/sucks you towards it a bit?
If so...what's the logic strategy?
If so...what's the logic strategy?
Comments
I'm not sure if it's poetically simple, as it involves physics formulas...
Have a transparent trigger zone wafer on the base map...when you player actor overlaps that wafer...have an acceleration to position fire that places additional counter acceleration towards the center of the trigger wafer (source of the magnetism). Then when you pass off the trigger wafer...disable the "magnetic" acceleration effect.
Any of you think this will work or will the second layer of acceleration cause problems with player controls...and can you "remove" acceleration once its applied?