Anybody ever built a "magnet" in GS?

synthesissynthesis Member Posts: 1,693
edited November -1 in Working with GS (Mac)
Anybody ever executed a good (and hopefully poetically simple) "magnetism" effect? Like where you have a stationary "magno-device" and if you get close to it...it pulls/sucks you towards it a bit?

If so...what's the logic strategy?

Comments

  • firemaplegamesfiremaplegames Member Posts: 3,211
    I was actually working on a magnetism demo a while back. I'll see if I can get it going again.
    I'm not sure if it's poetically simple, as it involves physics formulas...
  • synthesissynthesis Member Posts: 1,693
    Formulas are okay...I just was hoping there was something that can be a "real-time" effect and not something that has to cause a lot of scene processing overhead.
  • HunnenkoenigHunnenkoenig Member Posts: 1,173
    I would appreciate a magnet too :-)
  • ckurt25ckurt25 Member Posts: 122
    Just curious, you guys looking for something similar to what's in Ragdoll Blaster 2? Great & frustrating game, by the way.
  • ORBZORBZ Member Posts: 1,304
    youtube: Khan Acadamy for maths.
  • synthesissynthesis Member Posts: 1,693
    Would this work?
    Have a transparent trigger zone wafer on the base map...when you player actor overlaps that wafer...have an acceleration to position fire that places additional counter acceleration towards the center of the trigger wafer (source of the magnetism). Then when you pass off the trigger wafer...disable the "magnetic" acceleration effect.

    Any of you think this will work or will the second layer of acceleration cause problems with player controls...and can you "remove" acceleration once its applied?
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