Problem adding a device to xcode for GS viewer
RedCat
Member Posts: 26
Hi All,
I've gone through tshirtbooth's videos on creating the certificates and all for using the viewer with no issue what-so-ever until it came to the point at 3:45 on this tutorial
When I double click the .mobileprovision xcode opens up, but the organizer doesn't. and if I manually open it there is no device.
I've managed to get xcode 3.2.6 installed on Snow Leopard! thanks to this link which highlights an issue with the Snow Leopard software update: http://reviews.cnet.com/8301-13727_7-57400956-263/apple-issues-software-installe r-update/
sadly this hasn't helped...
Fresh Snow leopard 10.6.8 install (only have an old macbook)
Fresh Update of xcode to 3.2.6
All steps of tutorial followed exactly
have an Apple developer account and all certificates and keychains created
Totally stumped by xcode.
anyone encountered a similar issue?
I've gone through tshirtbooth's videos on creating the certificates and all for using the viewer with no issue what-so-ever until it came to the point at 3:45 on this tutorial
When I double click the .mobileprovision xcode opens up, but the organizer doesn't. and if I manually open it there is no device.
I've managed to get xcode 3.2.6 installed on Snow Leopard! thanks to this link which highlights an issue with the Snow Leopard software update: http://reviews.cnet.com/8301-13727_7-57400956-263/apple-issues-software-installe r-update/
sadly this hasn't helped...
Fresh Snow leopard 10.6.8 install (only have an old macbook)
Fresh Update of xcode to 3.2.6
All steps of tutorial followed exactly
have an Apple developer account and all certificates and keychains created
Totally stumped by xcode.
anyone encountered a similar issue?
Answers
Another problem might be that your Xcode is a little old. Try to upgrade to the latest version that is 4.3.2
However, it has been a challenge for me to get working from version to version and I recently just started creating true Ad-hoc builds in GS and then distributing to my devices via Testflight.com which is a free and easy service.
I mention it because for some people like myself, solving issues with the Viewer (specifically: stopping after compressing assets/loading screen) wasn't really needed as long as I can make an ad-hoc build and install it easily without messing with a device synch.
@heathcc - I've used Testflight before, it's fairly simple, maybe i'll just do that.
would like to know what's going on with xcode though, having spent so long getting it installed and partially working
Just tried the "publish" route to make an IPA that way and use Testflight and GS is telling me I don't have the latest iPhone SDK installed...
Is this any different from the xcode SDK, or am I now totally stuck unless I get a new mac with Lion and xcode 4.3!!
Here you can download Xcode 4.2 that is the latest version to run on Snow Leopard and is compatible with iOS 5
OS X 10.6.8
Xcode 4.2
Cell is plugged in.
Organizer window says that my phone is running 5.1, BUT Xcode supports iOS Versions 4.2, 4.3 5.0 (9A334), and Latest (yeah right). Latest not being 5.1!
Will this keep me from publishing my app correctly to the app store?
I just tested my app using Ad hoc. It works. Does that mean I can still publish my game without issues to Apple without using GS viewer/iOS 5.1 and Xcode 4.3? This is a warped joke.
I'm hoping I can still publish my game successfully.