Show game area in 960x640 instead of 480x320 when developing for iphone
I'm almost sure this is not possible yet, but this is an important and easy thing I think, to be implemented to gamesalad.
Please, gamesalad developers, implement this. Just chage the resolution on the editor to 960x640 when developing for iphone.
Please, gamesalad developers, implement this. Just chage the resolution on the editor to 960x640 when developing for iphone.
Answers
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Until GS will put this option you can use a workaround. When you create a new scene change its size in the scene attributes section to 960x640 that way you will have a bigger area to work with. Then to show it at the correct size while testing, change also the camera size to 960x640.
Something like this:
http://dl.dropbox.com/u/8244920/WorkArea.zip