A list of uses for each Function in the Expression Editor?
Hi there,
Is there a tutorial somewhere here within the Game Salad resources that explains (and perhaps gives examples) of all the FUNCTIONS available within the Expression Editor?
I just read how you can use floor(attribute) to load file names based off variable values, for example.
That is really empowering.
But I'd love to read through a whole document or list of the sorts of things you can do with ALL the functions in the expression editor.
Is there a tutorial or appendices that gives examples of the things you can do, and the syntax allowed within each FUNCTION type?
- Murray
Is there a tutorial somewhere here within the Game Salad resources that explains (and perhaps gives examples) of all the FUNCTIONS available within the Expression Editor?
I just read how you can use floor(attribute) to load file names based off variable values, for example.
That is really empowering.
But I'd love to read through a whole document or list of the sorts of things you can do with ALL the functions in the expression editor.
Is there a tutorial or appendices that gives examples of the things you can do, and the syntax allowed within each FUNCTION type?
- Murray
Answers
All functions are listed there with a (function) after their name
Send and Receive Data using your own Server Tutorial! | Vote for A Long Way Home on Steam Greenlight! | Ten Years Left
Where would I find the rules about syntax?
Like, I discovered by watching various videos and posts, that you can write things like...
Display text: "self.Position.X"..",".."self.Position.Y"
If I want an actor to display X,Y coordinates all within that one rule.
Is that pretty much everything there is to know about the use of syntax with a rule?
Sorry to perhaps sound like a simpleton.
- Murray
But I guess I should read through the entire Cookbook!
I didn't really know it was there.
Great! Thanks guys.