What is the best to make money honestly?
gawakamy
Member Posts: 109
Hi, GS dudes.
I am curious what the best way to make money is between "iAd", "Kiip", and "Play Haeven". Some of my apps have been rejected because of Play Haeven before, so I am afraid to be rejected again with Play Haeven. What about income between these three? And I guess that I can not use 2 or 3 of them in an app, isn't it? Plus, I am curious that Apple allows the other way except iAd.
I am curious what the best way to make money is between "iAd", "Kiip", and "Play Haeven". Some of my apps have been rejected because of Play Haeven before, so I am afraid to be rejected again with Play Haeven. What about income between these three? And I guess that I can not use 2 or 3 of them in an app, isn't it? Plus, I am curious that Apple allows the other way except iAd.
Answers
Play Haven games will not get rejected on a free game. If you are showing ads on a paid game, then you will get A LOT of unhappy customers.
Just go with what you think will suit the app.
Ace
I made a game (really just to test out how good or bad iAds would be) called Dood Jump.
It's free, and has been on the app store for over a year now.
It now averages between 10 and 30 downloads a day, and looking at gamecenter, there are on average 100-150 players per week.
There are iAds on the titlescreen, and also during gameplay.
The equates to an average of £3.50 per week (around £13 per month) in iAd revenue.
So obviously, with more downloads, and more players, iAds WILL earn money....but for it to be meaningful, the download numbers, and regular player numbers will need to be pretty good in the first place....and if you have a game that good, that's holding people's attentions, you would probably make just as much if you had it as a paid app.
I have not tried Kiip yet, and I added Playhaven to Doodjump, but it's only been a month or so...so I have no idea what numbers that has done.
I have made almost $25 AUD (around 19Euros) from my game which has had 6000 downloads in about 2 months - pretty crap really.. Expected more, but download count of 6000 is pretty low!
Best Way to make money imo:
Free game with in-app purchases.
Sydney Swans 2014!!
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QS
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its to buy a template... DONT change the art.... And publish it half finished and charge $10 for it.. That seem's to be the best way in my eyes
(duh )
Lump Apps and My Assets
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Adding ads, forcing an in-app purchase money system in to the gameplay just to make money, anything else probably won't make you any more money than selling the game outright. You sell it outright, you get 99 cents, you release it for free with ads or in app purchases and you have to engage the user, have longevity in your game, persuade them that what they are paying for is that much better than what they are getting for free & endless other factors.
Ace
Trust me, stop worrying about the money and focus on the quality.
Ace
I can't say enough on how useful/important beta testing is in the process. It finds bugs, and gameplay issues you missed. I used it extensively for my last game and the beta testers found a ton of issues I had missed. There have been people on the forum who for some reason decided that this step was option, and their game suffered for it.
Designing the game and levels is only about 75% of the work. Designing the menus, transitions, options, that all gives your game a professional and high quality look and feel.
I suggest you finish your game, wait a few days and go back to it and polish it even more with a fresh set of eyes, test test test! You should spend 10% at least of your total development time testing your app using services like testflightapp.com. I had a solid month of testing done on my game, and it was my most bug free game to date.
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