Letter Tiles Question

Fal01Fal01 Member Posts: 460
edited April 2012 in Working with GS (Mac)
Hi all,

I am making a game where you have to figure out a word, I want to have a set of tiles which when you press them they will each run through the alphabet so you can stop at the letter you want, and also be able to save what you have.

I managed to do the first part but with a self attribute which you cant save.

When I tried it with a game attribute all the tiles changed at the same time which is no use.

Hope this makes sense!

Grateful for any help

It’s not a bug – it’s an undocumented feature

Best Answer

  • simo103simo103 Posts: 1,331
    Accepted Answer
    @Fal01 .. I'd imagine you will need to have a secondary action .. ie; the first runs thru the letters and stops at the one you want. Set a self.TouchCount attribute to indicate that that letter has been touched once then on the second touch assign the self.What Letter Am I to Game Letter 1, Letter2 etc based on a counter
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