Audio problems on ICS devices
spaceneedle
PRO Posts: 93
I have ran GS apps on many different phones without too many problems, but for some reason, I get really glitchy audio on any device running Android 4.0.x (ICS). Has anyone noticed similar problems? Its not a particular situation either, its 100% reproducible from the empty template by just dropping in a sound.
More specifically: Just playing sound by itself produces lots of drop outs and popping, while music by itself plays perfectly fine. If you try to layer audio on top of music, the audio stutters in even spaces and effectively plays at half speed.
Is this a known issue?
More specifically: Just playing sound by itself produces lots of drop outs and popping, while music by itself plays perfectly fine. If you try to layer audio on top of music, the audio stutters in even spaces and effectively plays at half speed.
Is this a known issue?
Answers
The bad news is that I was unable to find a solution. I ended up importing all my sounds as music and triggered them with the play music behavior. Hopefully playing your sounds as music will work for your game. I know no other solution.
I tried everything under the sun to fix the audio glitching to no avail, but when I reverted the same projects to GS 0.9.91 instead of 0.9.92, the glitching and dropouts are severely reduced. It's not completely gone, but it's nowhere near as bad, whereas with 0.9.92 it was un-useable. I have been in discussion with GS about the issue so they are aware of it. Your options right now are probably either to wait for the next GS creator update, or revert projects back to 0.9.91 and publish from there.
Android is notorious for horrible audio performance and latency, that's why there's not that many music applications yet. Developers are waiting for Google to fix these problems.
Just my hypothesis, but I've dealt with tons of different hardware/software/file format combination issues for years, so I like to think I'm right in this case, haha.