Incorrect text attribute
Hi everyone, I'm working on a word game and i have got everything in place, the only thing I'm struggling with is getting my wrong actor to spawn if an incorrect answer is input. So basically if anything other than the answer is put in to the text box how do i get the wrong actor to spawn? Thanks in advance!
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Best Answers
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simo103 Posts: 1,331
@nakki1718 ... a couple of things ... do you have an attribute 'Is it a word' or something like that? If so in the rule that makes 'Is it a word' true, put in the otherwise 'Is it a word' false. If you are checking to see if it is true as each letter is picked. You will need to add 'Is Word Submitted' attribute and then add that to the rule so if 'Is it a word' is false and 'Is Word Submitted' is true then 'Word Correct' is false.. I wouldn't spawn the Wrong actor. Have it off scene and move it into scene when showing for wrong answer. -
Fabri Damazio Posts: 97
Your "CORRECT" actor is already spawning right?
You have something like "if right word, spawn actor CORRECT".
Put if OTHERWISE "spawn actor WRONG". -
simo103 Posts: 1,331
@nakki1718 .. without seeing exactly how you have it setup .. I would suggest if you still have issues .. put an actor on scene and in it display text for the attribute that you have indicating if the word is correct or not. Then run the game and see what that actor shows. I suspect you may have an attribute like 'Is it a Word' that gets changed to true when it is a word, but that must get changed back to false so a new word can be checked. If that is the case then the setting back to false will trigger your Wrong actor. If that is what you have you will need to add the second attribute 'Word Submitted' so you are only showing CORRECT when 'Word Submitted' is true and 'Is it a word' is true or WRONG when 'Word Submitted' is true and 'Is it a word' is false.
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