How to Use a Boolean Attribute?

lowellnlowelln Member, PRO Posts: 7
edited April 2012 in Working with GS (Mac)
I have a main scene, that the player clicks a section and is moved to a second scene. I want to create a boolean (i think), that once the player completes a task in the second scene, then something will change in the original scene. Any ideas?

Answers

  • lowellnlowelln Member, PRO Posts: 7
    that makes sense, but I don't get how to define that the action is complete. When I add a boolean attribute, I can just change the name of the attribute.
  • lowellnlowelln Member, PRO Posts: 7
    the last command I have on the second scene is to change scene, back to the first scene. where do i add the boolean, and how to i make it change the object in the original scene
  • lowellnlowelln Member, PRO Posts: 7
    So, I added the common in the second scene. And in the first scene for the character that should change, i added a rule: attribute- game (boolean) is true, change image.

    But when I test it from the second scene, it goes back to the first scene, but I don't see the change happen.
  • lowellnlowelln Member, PRO Posts: 7
    Do I need to add a constrain attribute?

    Right now I added the change attribute to the second scene, but when I start at the first scene, the image is already colored in.
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