"recycle actor" behavior
OMG wouldn't it be so great to have a "recycle actor" behavior... i can just see it now...
"TIMER" every random(1,5) seconds "recycle ____ actor" of course the actor would have to be on the scene... OMG that would be so lovely... and it would take care of a lot of peoples problems when it comes to lagging... omg GAMESALAD please consider this... my live would be a hell of a lot easier
"TIMER" every random(1,5) seconds "recycle ____ actor" of course the actor would have to be on the scene... OMG that would be so lovely... and it would take care of a lot of peoples problems when it comes to lagging... omg GAMESALAD please consider this... my live would be a hell of a lot easier
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Also, make sure when you chose to submit as a question it is a troubleshooting issue. Otherwise it would be appropriate to select New Discussion.
I'm moving this now to Suggestions
Thanks
remember that GS tracks gameTime; sceneTime; and selfTime
we do not need separate Timers to reference those times
on your recyclingActor:
add actorAttribute: real type … myTime
Rule: when
Attribute: self.Time = self.myTime+random(1,5)
--(change self.Position, and whatever effects you want when actor is in cameraArea)
Rule: when
whatever you want to trigger move to offCamera
-(change position; movement; etc.)
-changeAttribute: self.myTime To: self.Time
demo: http://www.mediafire.com/?wrt36ij1fi4x80d