Why is gamesalad so slow for me?
I literally can't work on it for 5 minutes before i get the spinning beach ball of death.
is there anything i can do to make it faster, is there like an update i can get or wat.
is there anything i can do to make it faster, is there like an update i can get or wat.
Best Answers
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Ebreeze Posts: 481
The better your computer, the better it will run. The more actors in the scene , the slower it will run. The bigger the images , the slower it will run...check the cookbook man -
JohnPapiomitis Posts: 6,256
Also you already made a thread on this. And gamesalad is in beta still. Performance in the creator has vastly improved. You should have seen it years ago, you literally would get a minute in before it crashes and you lost your work. It has greatly improved and has been improving more with every release. -
EatingMyHat Posts: 1,246
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JohnPapiomitis Posts: 6,256
Attribute count shouldnt effect creator performance. Ive had projects with hundreds of attributes. -
crazyfishdev Posts: 283
No Worrieswe all need to learn at some point. If you want to see your specs just click the apple and then about this mac. That will tell you your processor and your Ram ( Memory).
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tatiang Posts: 11,949
2 GB of RAM is pretty small as far as memory goes. Consider upgrading. I was using GameSalad with 4 GB of RAM and it was a bit sluggish and would crash quite often. I just upgraded to 12 GB and it's made a big difference.
If you can't afford to upgrade your computer, make sure you're not running other software while using GameSalad. Try looking at Activity Monitor's System Memory tab and checking the amount of Free memory you have (see http://support.apple.com/kb/HT1342?viewlocale=en_US&locale=en_US). If it's pretty low (e.g. under 200 MB) with a GameSalad project file open, you'll have a hard time running certain software.
It really isn't GameSalad per se that is the problem here. You'll probably have problems with other robust software (e.g. Photoshop, even Safari when visiting certain sites).New to GameSalad? (FAQs) | Tutorials | Templates | Greenleaf Games | Educator & Certified GameSalad User
Answers
its not the pro version so it might suk
I have an imac tho maybe ill use that instead
um, i do know that my project is 1.5 mb
thats not too big, right?
I have so many attributes because im trying to have a moving game where you click a person, then move him a certain amount of spaces.
And i want a cpu guy too, so im trying to make him move based on where the player is, and so i have to go through like every single area where the player would be, and then tell the enemy to move based on where he is. Uh, yea i think im screwin up
and 2 GB 1-67 MHz DDR3
whatever the crap that is...
I thought that attributes don't slow GS down. I thought that it were the behaviors like "timer, constrain, interpolate, move, move to, etc."
Is it really right that we have much attributes it will slow GS down?! And when it's so...are this the universal attributes or the attributes in the actors?!
And another question: when I have much attributes in a table, does it slow GS too?!
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Benjamin
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Benjamin
3.4GHz Quad-Core Intel Core i7
16GB RAM
2TB Serial ATA Drive+256GB SSD
AMD Radeon HD 6970M 2GB GDDR5
I wonder if the Creator has some kind of memory leak?