Loading and saving games?

jordanisaac1jordanisaac1 Member Posts: 9
edited May 2012 in Working with GS (Mac)
Hi, I'm currently making an RPG game and it is quite big.So I want the people to be able to save the game when they want to leave, and load when they want to come back.Ive been looking all over the Internet and all I found was high score help, please help or is this even possible?

Answers

  • tatiangtatiang Member, Sous Chef, PRO, Senior Sous-Chef Posts: 11,949
    You can use the Save Attribute and Load Attribute behaviors to save any attribute to the device. Make sure to test these on an actual device as they don't work in Preview mode. You'll need to decide which attributes to save (e.g. game.level, game.score, game.lives, game.HasShieldEquipped, game.SoundLevel, etc.) and when, and then you'll need to load them when the game starts.

    New to GameSalad? (FAQs)   |   Tutorials   |   Templates   |   Greenleaf Games   |   Educator & Certified GameSalad User

  • CreeperWareCreeperWare Member Posts: 43
    Assuming you want to be able for them to Save on command, you probably want to have an attribute that triggers a group of "save attributes" and then just load that group on game launch.

    That way you can save player stats, items etc. all at once.
Sign In or Register to comment.