Is it possible?
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Hi, GS dudes.
I am gonna make an IAP system such as "Bakery Story", "Diosa", "Metal Storm", or "Smurf".
It has a "Purchase Scene" and players can get coins and purchase some items.
eg. If a player purchased 100 coins with $0.99, the player can get an item as 20 coins. Then 80 coins left. And the left coins must be displayed on the screen somewhere.
Is this possible on GS? Or is it possible to make what only GS instruction mentioned?
I am gonna make an IAP system such as "Bakery Story", "Diosa", "Metal Storm", or "Smurf".
It has a "Purchase Scene" and players can get coins and purchase some items.
eg. If a player purchased 100 coins with $0.99, the player can get an item as 20 coins. Then 80 coins left. And the left coins must be displayed on the screen somewhere.
Is this possible on GS? Or is it possible to make what only GS instruction mentioned?
Answers
Let me know if I need to be more specific or show examples.
Then you can just use display text like GreenHaven said or custom font to display the coin count.
@JohnPapiomitis Thanks, John. I will try it too.
Just want to give you a little advice - freemium games (free to download, with additional things as in-app purchases) can give you a very good income (much better than standard, paid apps), but you have to spend some time on polishing your game. I know that this hint can be used in any game, but if player buy a game for a dollar, and doesn't like it - you will still have the dollar. If he download your game for free, and doesn't like it - he won't buy in-game stuff.