make a hole in a wall HELP !

DR_HOUSEDR_HOUSE Member Posts: 6
edited November -1 in Working with GS (Mac)
hi,

I would like to break a part of wall with a bomb explosion and then make a hole.
I've tried to make an actor of the same color as the background, but the bomb exploded was the same place. I want the bomb explodes at the bottom of the hole.

Can you help me?
I'm very sorry for my English I'm French!

DR_HOUSE

Comments

  • HunnenkoenigHunnenkoenig Member Posts: 1,173
    Make a wall actor. Place it 3 times on the scene.

    Two of them being the wall and the third being the wall, which disappears after the explosion.

    If the bomb explodes, destroy the third piece, so you have a wall with a hole in it :-)

    Edit the actor instance accordingly, to disappear by the explosion.
  • DR_HOUSEDR_HOUSE Member Posts: 6
    Thanks !
    Ibut do not understand where I need to put the 3 actors!

    DR_HOUSE
  • SparkyidrSparkyidr Member Posts: 2,033
    have 3 actors (or 2 the same and a 3rd)

    X O X < in a line maybe

    then when your bomb explodes....destroy the middle one. "O" in my example.

    which leaves you with
    X___X

    __^gap/hole in the wall

    is that what you meant?
  • HunnenkoenigHunnenkoenig Member Posts: 1,173
    You create actors on the left and place them on the right. The big black part of the editor is the scene, which appears on your phone :-)

    Drag&Drop the wall actor 3 times into the scene.

    Double click the one which has to explode and if you are in the editor, place a rule: "if bomb explodes, destroy this item"

    About rules you have to look around, how to trigger them with attributes.
  • DR_HOUSEDR_HOUSE Member Posts: 6
    hi,

    How could I destroy a part of an image with bombs? (As in the 2D Worms games where they destroy the ground)

    Thanks !!

    DR_HOUSE
  • DR_HOUSEDR_HOUSE Member Posts: 6
    ?
  • scitunesscitunes Member, Sous Chef Posts: 4,047
    You're not destroying part of an actor. You are destroying the 2nd actor in a group of three assuming you are using the above examples. So create a wall image and split it into 3 parts. The middle part is put into an actor that has a rule that destroys the actor when the bomb detonates. the other two do not have this rule.
  • firemaplegamesfiremaplegames Member Posts: 3,211
    you cannot easily make a game like worms 2d with gamesalad...
  • ORBZORBZ Member Posts: 1,304
    whipped this up in about 15 minutes: http://gamesalad.com/game/play/46324

    it's sloppy but kinda shows a way to blast a "hole" in the wall using a "different" technique than those above.

    however, i wouldn't really recommend doing it this way because it's kinda glitchy.
  • DR_HOUSEDR_HOUSE Member Posts: 6
    Hi!

    I understand your idea of 3 actors which one is destroyed, thank you, but this is not what I want to do ...

    Let me explain:

    I have got a airplane images, and I have 1 player who move above. The purpose of peronnage is to stay on the plane, while bombs arrive randomly on the airplane,after 10 seconds, they explode, forming a perfect circle.

    My problem is that bombs can explode anywhere on the plane,the idea of XOX does not suit me.

    Do you have an idea for me?

    Thank you again for your responses

    DR_HOUSE, france

    PS: ORBZ, Can you tell me how he did it because I have not installed the plug-in safari ...
  • synthesissynthesis Member Posts: 1,693
    @ DrHouse
    install the plug-in or download the project.

    @ Orbz
    NICE!!! Like you blast tests too!
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