possible bug with spawning actors (never mind)
jonmulcahy
Member, Sous Chef Posts: 10,408
Not sure if this is a bug, but I created a pretty simple loop:
timer every .1 seconds:
-when actor loopCounter is < 27
--spawn actor 1
--x location = random 100, 900, y location is 100,600
-change attribute loopCounter to loopCounter + 1'
this spawns the actors but never increments the loopCounter. if i move the loopCounter to before the spawn, it works as expected, but exits the loop 1 spawn too early. anyone else see this? This is with .9.92
timer every .1 seconds:
-when actor loopCounter is < 27
--spawn actor 1
--x location = random 100, 900, y location is 100,600
-change attribute loopCounter to loopCounter + 1'
this spawns the actors but never increments the loopCounter. if i move the loopCounter to before the spawn, it works as expected, but exits the loop 1 spawn too early. anyone else see this? This is with .9.92
Answers
Send and Receive Data using your own Server Tutorial! | Vote for A Long Way Home on Steam Greenlight! | Ten Years Left
Oh well operator error.
Send and Receive Data using your own Server Tutorial! | Vote for A Long Way Home on Steam Greenlight! | Ten Years Left
Send and Receive Data using your own Server Tutorial! | Vote for A Long Way Home on Steam Greenlight! | Ten Years Left