Post Launch Mortem : Featured in iTunes ( 117 places )

bazookaBenbazookaBen Member Posts: 318
it's been 2 days. My free iPad game hit #60 in all markets except for the US.

summary
http://i.imgur.com/weT07.png

distribution
http://i.imgur.com/ILj2f.png

Observations
- US downloads account for over 46%.
- zero in-app sales :(
- averaging 300+ downloads a day

i assume it's because players from other countries don't do in-app. Should I go the ads route instead? Or should i wait?

game link: http://bit.ly/IMqnjZ

Best Answer

  • EatingMyHatEatingMyHat Posts: 1,246
    Accepted Answer
    IAP for popular game are averaging at 1.2% (Tiny Tower hit 2.5%). These are top games with a huge number of downloads. IAP revenue does not come in day one, it comes from people who keep playing the game and care enough to pay in order to get ahead or get a shiny new toy.

    You really need to hope that people can't put the game down in order to expect IAP $$$.


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