Actor (bullet) direction change and image after a collision with another actor

mojomajojomojomajojo Member Posts: 12
edited May 2012 in Working with GS (Mac)
Hi,

So I'm working on a game similar to Stupid Zombies

I can't find a solution for the bullet so that it changes the image to the direction it's heading after a collision. To be more exact: If I fire up or down or if the bullet ricochet back from the wall it will still display the regular image.

I thought about rotating the actor after a collision but it doesn't look as good as I would want it to look.

Can anyone help me out ?

Kind regards,
Mojo

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