Actor (bullet) direction change and image after a collision with another actor
Hi,
So I'm working on a game similar to Stupid Zombies
I can't find a solution for the bullet so that it changes the image to the direction it's heading after a collision. To be more exact: If I fire up or down or if the bullet ricochet back from the wall it will still display the regular image.
I thought about rotating the actor after a collision but it doesn't look as good as I would want it to look.
Can anyone help me out ?
Kind regards,
Mojo
So I'm working on a game similar to Stupid Zombies

I can't find a solution for the bullet so that it changes the image to the direction it's heading after a collision. To be more exact: If I fire up or down or if the bullet ricochet back from the wall it will still display the regular image.
I thought about rotating the actor after a collision but it doesn't look as good as I would want it to look.
Can anyone help me out ?
Kind regards,
Mojo
Best Answer
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tatiang Posts: 11,949
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Answers
Thanks again.
Mojo
New to GameSalad? (FAQs) | Tutorials | Templates | Greenleaf Games | Educator & Certified GameSalad User