Kiip Questions: Continuous Play Games
I have been looking at information all day through the forums trying to find an answer for this. Sometimes posts seemed to have the answer but not quite. Hopefully I can ask it explain and ask it properly.
Currently the way Kiip is set up is we are allocated 1000point, and we can apply those points to certain achievements. For example if you reach 100 points in the game you can assign 10 Kiip points for achieving that. If you reach 200 points you can assign that achievement as worth 20 Kiip points and so on. The amount of Kiip points determines the level of prize they could possibly get from Kiip. So in the above example if a person reaches 100 points in the game they could possibly be presented with a Kiip prize of a $1 off coupon, whereas if they reach the next achievement they could possibly be presented with $2 off coupon. Because the next achievement has been designated to have more Kiip points.At some point the player could possibly reach the highest achievement that has been set up.
Which brings me to my main question: What type of Kiip prizes will be presented if they go beyond the highest level of achievement set up in Kiip?
Additional questions: After the user reaches the top achievement that has been set will they be presented with top tier Kiip prizes and never be presented with lower Kiip prizes?
Is there a way to set-up Kiip so that each time a player accumulates a certain amount of points they could possibly(I say possibly because of fill rate) receive a Kiip prize?
For example think of a game similar to old-school Asteroids where it's possible to play for hours or days(not probable but possible). Or a game like Tetris. Can it be set up to give someone a prize every time they destroy 100 enemies or something like that?
What I'm creating doesn't have set levels but is intended to be something that can be engaged with over and over again with continuous score accumulation. What is the best way to implement Kiip in that type of a game?
Currently the way Kiip is set up is we are allocated 1000point, and we can apply those points to certain achievements. For example if you reach 100 points in the game you can assign 10 Kiip points for achieving that. If you reach 200 points you can assign that achievement as worth 20 Kiip points and so on. The amount of Kiip points determines the level of prize they could possibly get from Kiip. So in the above example if a person reaches 100 points in the game they could possibly be presented with a Kiip prize of a $1 off coupon, whereas if they reach the next achievement they could possibly be presented with $2 off coupon. Because the next achievement has been designated to have more Kiip points.At some point the player could possibly reach the highest achievement that has been set up.
Which brings me to my main question: What type of Kiip prizes will be presented if they go beyond the highest level of achievement set up in Kiip?
Additional questions: After the user reaches the top achievement that has been set will they be presented with top tier Kiip prizes and never be presented with lower Kiip prizes?
Is there a way to set-up Kiip so that each time a player accumulates a certain amount of points they could possibly(I say possibly because of fill rate) receive a Kiip prize?
For example think of a game similar to old-school Asteroids where it's possible to play for hours or days(not probable but possible). Or a game like Tetris. Can it be set up to give someone a prize every time they destroy 100 enemies or something like that?
What I'm creating doesn't have set levels but is intended to be something that can be engaged with over and over again with continuous score accumulation. What is the best way to implement Kiip in that type of a game?
Best Answer
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Riffel Posts: 1,272
Hi Dingo,
add a variable Level1reached = false
create a behaviour to test all condition is true:
score >= 100
Level1reached = false
then:
set kiip achievement to true
set Level1reached to true
hope it helps, Marcos
http://marcosriffel.com/
Answers
So the Level1reached variable is a essentially a background variable(Score is a different variable). Thus that background variable is the thing that kicks off the kiip achievement. Then it resets to zero, while the Score continues in the foreground. That's a little different than your solution but yours really helped me think. thanks.
I suggest you integrate Kiip Leaderboards within your game. With Kiip Leaderboards, you just update the player's score via the Kiip Leaderboard behavior after every game to a predesignated Kiip Leaderboard you set up in the Services tab. This way, Kiip will reward users (fairly often in my experience) if they reach a new high score in the game. Hope that helps!
- Alex
If it's the individuals high score thats cool. But what I'm wanting to do is reward at intervals that will occur indefinitely. For example every 1000 points is a reward opportunity, continuously infinitum.