continue works on GS but not on iphone

ChaserChaser Member Posts: 1,453
edited November -1 in Working with GS (Mac)
continue feature works on GS no problem but not on iphone any help

Comments

  • ChaserChaser Member Posts: 1,453
    anybody
  • ktfrightktfright Member Posts: 964
    what do you mean exactly, like change scenes?
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    Yea we need a ton more details

    what are you tryng to do
    what is exactly happening
    what rules are you useing
    how are you saving attributes
  • ChaserChaser Member Posts: 1,453
    sorry i got busy working on a work around and then submitted to apple. t-shirtbooth had helped me out with setting up the save and load key features so that my game would remember which level was last played. however the change scene after .5 seconds never worked but it did remember when the key changed when previewing on GS but when i put it on the iphone it would not remember the key change no matter what i did. be it timer or no timer or rule within a rule or rule outside of rule. the only way i could get it to change scenes was to remove the timer which by the way don't seem to work on my gamesalad unless i place them in "otherwise"
    I ended up submitting with all levels unlocked but would liked it to not be unlocked until pass each scene
  • quantumsheepquantumsheep Member Posts: 8,188
    My lovely shooter game has all levels unlocked by default!

    The reasoning being, you've paid for the game - you should be able to see it all!

    (also, I wanted people to hear all the music in the game!) ;)

    More on-topic: People seem to be having big problems that I, personally, have not seen. Rather than a problem with the software, could it be that your method or logic is somehow confusing the software?

    Cheers,

    QS :)

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • ChaserChaser Member Posts: 1,453
    perhaps but i figured if t-shirt helped it was right. perhaps its something in the way i like my game to pass a scene and just go to the next scene without going back to a scene select screen
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