My first game! Feedback?

maltadirkmaltadirk Member, PRO Posts: 26
edited May 2012 in Working with GS (Mac)
Hi All,
I'm currently polishing up my first game with GameSalad! I currently waiting for Apple to verify my account and its taking long as I'm from Europe.
Here's a screen shot of the game:
http://imageshack.us/photo/my-images/546/meteor.jpg/

The game is all about saving people from the meteor heading their way. You play the hand of god and must protect your people by tapping to destroy the meteors before the hit the ground and kill your people.

I would greatly appreciate your feedback on the screenshot. If I don't get confirmation for Apple by mid-week I'll upload a video with the gameplay.

Thanks

Best Answers

  • RPRP Posts: 1,990
    edited May 2012 Accepted Answer
    I like the retro approach, but have I not seen those sprites somewhere before? Like the SNES era? Earthbound I believe.

    Earthbound (Nintendo)
    image

    Yours
    image

    I would not advise uploading a game that contains the intellectual property of Nintendo.


  • creativeappscreativeapps Posts: 1,770
    Accepted Answer
    for iphone games you need good quality graphics and game play and after watching this graphics it looks so dull you need to improve it a lot. Otherwise its not going to work in appstore.

Answers

  • jckmcgrawjckmcgraw Member Posts: 647
    @rp

    I agree with you there.
  • SlickZeroSlickZero Houston, TexasMember, Sous Chef Posts: 2,870
    Yeah. You probably should cancel that review, and make some different characters.
  • maltadirkmaltadirk Member, PRO Posts: 26
    Guys I appreciate all honest feedback..
    I'll be sure to work on the points stated
  • Ren_ElljayRen_Elljay Member Posts: 23
    On top of the copyright issue I also think the art style is inconsistent. The meteors look "tacked on".
  • RPRP Member Posts: 1,990
    edited May 2012
    I concur with the comments above. Once you remove those sprite sheet assets, try to bring continuity in the graphic style. Currently you have a mix of rasterized graphics that variate on the level of detail depth. The fire and meteor trails looks real, where as the town and sea look classic 16 bit. The sky and clouds appear rushed and too basic and clash with the rest of the scene. The grass is lime green and very unnatural (looks toxic). Use a bit of 2 point (or three) perspective the bring a realistic view (it does not have to be perfect 2 point, and you can use force perspective to give the scene a bit of a top down with a touch of 3D implementation.
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