@YoRooster - Yeah I totally agree about the arrow situation. It's a tough one. Your idea may work, but I don't know if I want to do that many animations. It would be a lot considering I would have to consider about 4 hit locations (head, chest, legs, feet), a few angles, and the way the enemy is facing. I'm thinking the arrow image could just move with the character animation and even rotate to try and match the enemy movement for each animation. Right now I have 4 which reacts to whether he's facing left or right and if the arrow is angled up or down. It may not be perfect, but it could work well. If anyone has a genius solution I'd love to hear it!
@TechNoir - Yeah I reworked the bg and It's less blurry and still separates from the foreground enough. Maybe I can have the blood animation of the same image as the arrow once it hits the enemy. Then if I rotate it to match the death animation the blood splatter angle will match as well...
I don't think I will include other types of weapons, but I'm considering having different arrow types - fire, poison, tranquilizer etc. but I'd like there to be a good reason to have them besides just dif. deaths.
@scrapee_net - I set up a system where the enemy has properties of x and y values that are set as "enemyX" and "enemyY." Then inside the arrow actor I have it set to trigger the death attribute when it's x and y values match the enemy. I use the values to create an invisible detection "box" around the enemy. And for specific parts if would just be like if the arrow position is < enemyY+80 and > enemyY+60 it's the head, and so on.
Looks cool... Only thing I would change would be maybe add a particle blood effect. I like the way everything is black, white and red... so I think the blood would fit perfectly... But I guess it might give it a mature rating? Good luck with it!
@PixelPun - Yeah I have a slight blood particle effect that's hard to see in the video and it only lasts for a second when the arrow hits. I'll probably rework it, but like you said if it's too bloody I'll need a more mature rating. I think I would like to have the rating be 9+ or 12+.
Answers
@TechNoir - Yeah I reworked the bg and It's less blurry and still separates from the foreground enough. Maybe I can have the blood animation of the same image as the arrow once it hits the enemy. Then if I rotate it to match the death animation the blood splatter angle will match as well...
I don't think I will include other types of weapons, but I'm considering having different arrow types - fire, poison, tranquilizer etc. but I'd like there to be a good reason to have them besides just dif. deaths.
I have also a bow game (not as good as yours), and it was a lot complicated to develop.
Link for android version: https://play.google.com/store/apps/details?id=net.scrapee.shootthefruit
iPhone version is in review.
If anyone wants to be added to the testers just post your Testflight email here, thanks!