Ad Hoc in app problem

squirrel42squirrel42 Member, PRO Posts: 195
edited May 2012 in Working with GS (Mac)
Hi
I have set up an in app purchase to unlock the game using a boolean. The set up works fine when teasing in the viewer but will not set the boolean to true when testing in the ad hoc build.
I have tried all I can think of, even re did the whole process setting up a new IAP in iTunes connect, any ideas?

Thanks in advance

Chris

Best Answer

Answers

  • squirrel42squirrel42 Member, PRO Posts: 195
    For reference: I had the IAP 'Buy' button on a pause scene, so to continue with the game where it left off after purchase I had set the attribute in the IAP rule for success to be 'Don't Change' and put an 'unpause scene' rule in the 'Buy' button. The unpause attribute was causing the issue and so I put a 0.1sec timer on it, this solved the problem.
    Hope this helps anyone in the future who makes the same mistake.
    Cheers
    Chris
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