Using trigonometry
Hey Guys,
Is there a site or forum post or any source that has relevant information to using trigonometry in GS?
For example. "To acomplish X you can use sin() because X"
Maybe not that specific but a way for us who don't remember trig from school.
Thanks!
Is there a site or forum post or any source that has relevant information to using trigonometry in GS?
For example. "To acomplish X you can use sin() because X"
Maybe not that specific but a way for us who don't remember trig from school.
Thanks!
Best Answer
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MotherHoose Posts: 2,456
1. sin (sine); cos (cosine); tan (tangent) … and, their reciprocals … are just terms
… that are used in right triangles
… to show any of the 3 angle's relationship to the sides of that triangle
2. any XY point on a plane (flat surface) forms two right angles
… the length of the X from that point …and the length of the Y from that point… are 2 sides of 2 right triangle
… the end of the X and the end of the Y can be joined with a diagonal straight line (the hypotenuse)
… whether the lines are imaginary or actually drawn
fortunately, for us, the computer calculates the correct sin; cos; tan for any X,Y point
so we never have to bother figuring out what their number values are
and once you do the Wikipedia site that @Rob2 gave us … then
@LudwigHeijden … beautiful interactive demo to download:
http://forums.gamesalad.com/discussion/38780/free-sin-and-cos-tool-for-cool-movements-free/p1
also this site: http://www.intmath.com/trigonometric-functions/2-sin-cos-tan-csc-sec-cot.phpMH
Answers
(if you jump right in to the 'proof using the unit circle' you can figure out all sorts of clever rotational stuff )
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