Autorotation and supported orientation, differences and definitions?
so which is the difference, how it works?, once publishing it gives you the option of the supported orientantion,and in the scene there is the autorotate thing how does it works, btw, i've tried my iphone app in an ipad and it showed rotated, the bar with the information i.e wifi,etc. showed at the other side, so it was upsidedown, how would i solve this on an update?
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jckmcgraw Posts: 647
@lightbulb
I just check auto rotate on all scenes when publishing. In the advance settings I check both landscape orientations. If I forget to check that, iOS alerts will make the game flip over a bunch :P
I think you would not check auto rotate only if your game involved using the accelerometer dramatically. Then you could have a button in the settings to rotate the screen via the change attribute behavior.
Hope this helps,
Jack McGraw
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