What do you start your projects with .... gathering opinion and info
I have found that as I start a new project that might develop into a full game I often find myself doing a bunch of things that I have done over and over in other projects so I've (slowly) been building some base files with those recurring items already setup. A good example is I used tsb's great word checker template, redid the dictionary to about 140,000 words and now use that as a starting word game base. I am adding a basic high-score system as I find myself doing that frequently.
I was hoping others might share some ideas if they do the same and I would create a few free files based on that input. I have a few ideas already.
So do you have a few files with stuff ready to go that you use to start? If so what's in them?
I was hoping others might share some ideas if they do the same and I would create a few free files based on that input. I have a few ideas already.
So do you have a few files with stuff ready to go that you use to start? If so what's in them?
Comments
As for the start of a project for me it really depends on what inspired me. If I want to try a particular gameplay I start with the code. If I have only the visual representation of the game I may spend countless hours on Photoshop before even opening the GS creator.
I always wanted to try to be a little more organized, but the organization and myself don't get along very well
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I have a folder of generic art that I use just for proof of concept.. And I like to start my games off on my macbook pro for versatility
for my next major project though i did it in reverse. mainly becos i cant start off in GS as i need retina for ipad to be working. so until thats ready then ill just keep working on gfx and/or the game design document.
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sorry i dont know much about protocol, not sure if i am breaching any rights,, please enlighten me if i do,,,
my new topic name will be ,, checkers and chinese checkers
So if I'm doing a platformer I start in Gamesalad implementing the character/controls, a flat level, and a level goal/win condition. I guess it would be helpful for me to save this barebones gameplay prototype each time I make a different kind of game, so that if I want to do similar gameplay later I don't have to reproduce this day 1 effort.
I also write documentation on my projects - Your not alone.... lol, I like to write little pages on what I've added to them on a certain day, So if something goes wrong I know where it went wrong