Ending level problems
zefrof
Member Posts: 26
I have my levels set up to end when the score is 650 or higher and a count = 20. The count starts at 0 and increases when a ball touches a actor placed at the bottom outside the camera view. The problem with this is the level wont end at all like this. If I change it so the count is greater than or equal to sometimes the level works but most of the time is ends early. I have the actor at the bottom so wide it it streches way outside of the scene. Any ideas on why this isn't working? Thanks for all the help.
Best Answer
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MotherHoose Posts: 2,456the Counter colliding with the ball is adding to the Count …
having the individual balls overlap/collide with the Counter … add to the Count
… should correct the problem
MH
Answers
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Rule: when
Attribute: game.levelScore ≥ 650
--Rule: when
--Attribute: game.Count ≥ 20
--Timer
and as @tatiang said … add a displayText to show the game.Count in the scene
MH
Any ideas on how to fix this? Thanks again for the help.