How to Optimize Size of Game File

jdgouldjdgould Member, PRO Posts: 114
edited May 2012 in Working with GS (Mac)
I have a few questions around size of game and .psd vs. .png image files.

1. When I add a .psd to the game does it automatically convert it to a .png image?
2. I am trying to optimize the size of my game, right now it is about 15MB mainly driven by image files, is that big?
3. If I want to shrink the size of the file, do I have to resave the .psd images as .png and reload?

Thanks in advance for any feedback.

Jeff

Best Answer

  • xforcexforce Posts: 187
    Accepted Answer
    for the sake of saving on image file size, dont import .psd in. 15mb is fine, but that really depends on how many images is making that 15mb. if your game has 100+ images and its 15mb. then thats good. if it has 3 images and its 15mb, then thats pretty bad. export from photoshop as png8 if the image doesnt need transparency. if it does then use png24

Answers

  • calvin9403calvin9403 Member Posts: 3,186
    try to use image alpha to change the PNG into 8 bit

  • jdgouldjdgould Member, PRO Posts: 114
    Thanks for the reply Calvin, but I am not sure what that means. Is that something I can do within GS or do I need to do that in Photshop? I see Image under the attributes, but it doesn't give me any options to change anything.
  • jckmcgrawjckmcgraw Member Posts: 647
    15 MB for a finished product? That is pretty good in my books.
  • LeanneLeanne Member Posts: 168
    Fireworks can make png 8 with alpha transparency. It's also a whole lot easier to use than photoshop for the noobs
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