scrolling and HUD
TheFrogeek
Member Posts: 97
Hi every one, I'm a new french frog making some games with gamesalad and I have a big problem.
My scene is larger than the screen, to go to the end of the scene the camera follow my character by a scrolling, at this point I hope that every one understand my unperfekt english...
The problem is: when the camera is scrolling, some objects on offset (score, life, control...) shakes -_-!
More information maybe:
There are 13 objects on offset.
First time this problem appeared for a scene of 5000 pixels width and 720 pixels height.
Now the problem appear for scene 25% longer than the screen... it's getting worth.
Can someone help me?
Thank you
My scene is larger than the screen, to go to the end of the scene the camera follow my character by a scrolling, at this point I hope that every one understand my unperfekt english...
The problem is: when the camera is scrolling, some objects on offset (score, life, control...) shakes -_-!
More information maybe:
There are 13 objects on offset.
First time this problem appeared for a scene of 5000 pixels width and 720 pixels height.
Now the problem appear for scene 25% longer than the screen... it's getting worth.
Can someone help me?
Thank you
Best Answers
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beefy_clyro Posts: 5,394Put your HUD elements on a new layer and make them non-scrollable. This means when the screen moves, the HUD elements will constantly stay in place in the view and not move
Answers
Have a nice day! Youhou!