displaying custom text on Debugger?

FViMaginationFViMagination Member Posts: 89
edited May 2012 in Working with GS (Mac)
Hi everybody,
what code should I put into the Log Debugging Statement behavior in order for Debugger to display a custom text before the Attribute I keep checking?

Example=
Log(Actor: Countdw): TimerMode: true (which means that I put "TimerMode:" as custom text)

Best Answer

Answers

  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    you cannot have custom text in the debugger. Not really understanding why you need custom font on the debugger. The user should never see any debugging stuff.
  • FViMaginationFViMagination Member Posts: 89
    I'm sorry, maybe I didn't express myself correctly: I don't need custom fonts, I would need to add some custom simple "text" into the Debugger, because I put some Log Deb. Statement behaviors into a single Actor, and I don't wanna get confused while I see all the Logs showing up into Debugger window.
    Anyway, I thought I saw that there's a way to put some custom text as a reference into Log Deb. Statem. behavior a few weeks ago, but now I can't find it out again... it was something like .."Your text".. and then you insert the game.Attribute you wanna see into Debugger's window...
    or maybe i'm getting confuse with something else? :-S
  • FViMaginationFViMagination Member Posts: 89
    here we go, thanks JP!!
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