how to stop a countdown?
Hi guys,
I have a Countdown in my game that I make it start with changing a TimerOn Attribute to True. It has to go from 10 to 0 and I have to throw a ball into a can within that time. So, if I make it within 10 seconds, Countdown should stop and I should get to the next level. This has to happen for about 64 levels
How can I make it happen?
PS: I made my Countdown Timer following Tshirtbooth's tutorial about Timer on youtube, but that works if you have one single Level...
I have a Countdown in my game that I make it start with changing a TimerOn Attribute to True. It has to go from 10 to 0 and I have to throw a ball into a can within that time. So, if I make it within 10 seconds, Countdown should stop and I should get to the next level. This has to happen for about 64 levels
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How can I make it happen?
PS: I made my Countdown Timer following Tshirtbooth's tutorial about Timer on youtube, but that works if you have one single Level...
Best Answers
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Barking_Apps Posts: 182
try this;
When countdown = 0, 'constrain countdown attribute to 0'. Then on the button you have to go to the next level, 'change countdown attribute to 10'.
This should work and i hope it helps let me know...
BarkingApps :o3 -
JohnPapiomitis Posts: 6,256
Just make a attribute called levelComplete or something. When you finish change levelComplete to true
and have your countdown rules in a rule when level complete is false
Answers
it works, thank you very much!!