Not sure i understand the question but you have a lot of options to change the way the actor behaves.
In the physics section of the actor you can change Density, Friction and Restitution and also you can use change behaviors like Velocity, Accelerate, Move etc to move the actor around.
Well my actor is balancing an object and i want the object to be real sensitive. Like balancing a book on your head.
tatiangMember, Sous Chef, PRO, Senior Sous-ChefPosts: 11,949
We'd have to know how you're moving your actor and balancing your object. Are you using the accelerometer, or change velocity, or built-in physics (e.g. gravity) or some other method?
Make the accelerate behavior # much higher in your rule that uses device.accelerometer.x
This way, when you tilt a little bit, it will go really fast (very sensitive).
Hope this helps, Jack McGraw
tatiangMember, Sous Chef, PRO, Senior Sous-ChefPosts: 11,949
edited May 2012
What are you setting your accelerometer rule condition to? Using something like <-0.01 for moving left and >0.01 for moving right makes it really sensitive. And @jckmcgraw is right, increase the acceleration/velocity and it will slide or fall faster.
Answers
In the physics section of the actor you can change Density, Friction and Restitution and also you can use change behaviors like Velocity, Accelerate, Move etc to move the actor around.
Darren.
New to GameSalad? (FAQs) | Tutorials | Templates | Greenleaf Games | Educator & Certified GameSalad User
Make the accelerate behavior # much higher in your rule that uses device.accelerometer.x
This way, when you tilt a little bit, it will go really fast (very sensitive).
Hope this helps,
Jack McGraw
New to GameSalad? (FAQs) | Tutorials | Templates | Greenleaf Games | Educator & Certified GameSalad User