How can i change an actors sensitivity?

reginald.bernardinreginald.bernardin Member Posts: 346
edited May 2012 in Working with GS (Mac)
How can i change an actors sensitivity to be more sensitive when moving. like when you move your actor is very shaky, kind of like balancing him..

Answers

  • UtopianGamesUtopianGames Member Posts: 5,692
    Not sure i understand the question but you have a lot of options to change the way the actor behaves.

    In the physics section of the actor you can change Density, Friction and Restitution and also you can use change behaviors like Velocity, Accelerate, Move etc to move the actor around.

    Darren.
  • reginald.bernardinreginald.bernardin Member Posts: 346
    Well my actor is balancing an object and i want the object to be real sensitive. Like balancing a book on your head.
  • tatiangtatiang Member, Sous Chef, PRO, Senior Sous-Chef Posts: 11,949
    We'd have to know how you're moving your actor and balancing your object. Are you using the accelerometer, or change velocity, or built-in physics (e.g. gravity) or some other method?

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  • reginald.bernardinreginald.bernardin Member Posts: 346
    @tatiang I am using the accelerometer for this..
  • jckmcgrawjckmcgraw Member Posts: 647
    edited May 2012
    @reginald.bernardin

    Make the accelerate behavior # much higher in your rule that uses device.accelerometer.x

    This way, when you tilt a little bit, it will go really fast (very sensitive).

    Hope this helps,
    Jack McGraw
  • tatiangtatiang Member, Sous Chef, PRO, Senior Sous-Chef Posts: 11,949
    edited May 2012
    What are you setting your accelerometer rule condition to? Using something like <-0.01 for moving left and >0.01 for moving right makes it really sensitive. And @jckmcgraw is right, increase the acceleration/velocity and it will slide or fall faster.

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  • reginald.bernardinreginald.bernardin Member Posts: 346
    Thanks i actually was thinking to do that..take care..
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