unsharpness of buttons
Hi,
I've put some buttons inside my project, but they look very unsharp (in the Scene and also in the Preview of the game).
I used the original size of the buttons (88 x 80).
Under Project Info, the box "resolution independence" is marked
Format of the buttons are png
What can I do to get sharp buttons?
I've put some buttons inside my project, but they look very unsharp (in the Scene and also in the Preview of the game).
I used the original size of the buttons (88 x 80).
Under Project Info, the box "resolution independence" is marked
Format of the buttons are png
What can I do to get sharp buttons?
Answers
I belive that you want the .png files twice as big as they will be in GS. Also, make sure the original file is divisible by 4 and that they are 72 PPI (it might not be PPI).
Please correct me if I am wrong anybody,
Jack McGraw
Resolution in Pixel is 88 x 80, so all devisible by 4. But no changing, they are still washed/unsharp
You mean the image size is 88x 80 correct?
What application are you using to create these images or are you importing these from another source?
I use PaintShopProX2
i have a rather LARGE game center icon image (72dpi). when i put it in my game, i make it into a small 50x50 icon. i also have it swinging its rotation 10 degrees left then 10 degree right (like its dancing) to give it a happy feel lol
so what happens?
well, since the ORIGINAL image is LARGE and sharp, reducing the size of it (as an actor) in the creator made a SUPER shaper image, 10 times smaller appear all jaggy looking (like ps2 games)
so i reduced the SIZE of the ORIGINAL image that i imported and replaced it in the creator and now no jaggies when the icon is dancing in my game. nice and still sharp looking. retina ready
It works, but I can't understand it. For example the background has no tripple size and will be displayed right!
thanks for your answer. Other in the post means, that the numbers must be divided by 4? Anyway, my buttons are divided by 2 and 4 (88 x 80 and now 240 x 264)...