unsharpness of buttons

MarcoColMarcoCol Member, PRO Posts: 279
edited May 2012 in Working with GS (Mac)
Hi,

I've put some buttons inside my project, but they look very unsharp (in the Scene and also in the Preview of the game).
I used the original size of the buttons (88 x 80).
Under Project Info, the box "resolution independence" is marked
Format of the buttons are png
What can I do to get sharp buttons?

Answers

  • jckmcgrawjckmcgraw Member Posts: 647
    @marcocol

    I belive that you want the .png files twice as big as they will be in GS. Also, make sure the original file is divisible by 4 and that they are 72 PPI (it might not be PPI).

    Please correct me if I am wrong anybody,
    Jack McGraw
  • deadlightsdeadlights Member, PRO Posts: 235
    Yup, Jack is right - if they're not 72 they will look weird.
  • MarcoColMarcoCol Member, PRO Posts: 279
    I've changed the quality of the buttons to 72 DPI, or isn't that DPI?
    Resolution in Pixel is 88 x 80, so all devisible by 4. But no changing, they are still washed/unsharp :(
  • RPRP Member Posts: 1,990
    Technically it is PPI, but many use the term DPI (Dots per Inch, which was originally reserved for printing needs, the dots says it all).

    You mean the image size is 88x 80 correct?

    What application are you using to create these images or are you importing these from another source?
  • MarcoColMarcoCol Member, PRO Posts: 279
    Yes. Image-size.
    I use PaintShopProX2
  • RPRP Member Posts: 1,990
    edited May 2012
    Just for testing, Scale that image up in Paintshop export it (double or triple that size), import it into GS and see how it looks. Scale it down manually in GS as well. I have not used Paintshop, so I can't imagine what options are available via "save as" or "export", but you can also try importing that image into another Photo/imaging app if you have one available and try exporting it from there. I have run into issues after the last version of snow leopard and various older imaging apps where anomalies began to occur.
  • 3xL3xL Member Posts: 676
    edited May 2012
    another issue could be the size of the original image compared to the size that you are using... ill give you an example:

    i have a rather LARGE game center icon image (72dpi). when i put it in my game, i make it into a small 50x50 icon. i also have it swinging its rotation 10 degrees left then 10 degree right (like its dancing) to give it a happy feel lol

    so what happens?

    well, since the ORIGINAL image is LARGE and sharp, reducing the size of it (as an actor) in the creator made a SUPER shaper image, 10 times smaller appear all jaggy looking (like ps2 games)

    so i reduced the SIZE of the ORIGINAL image that i imported and replaced it in the creator and now no jaggies when the icon is dancing in my game. nice and still sharp looking. retina ready :)
  • MarcoColMarcoCol Member, PRO Posts: 279
    I'll try it tomorrow with the rescaling-methode. Also I've changed the PPI (not DPI) to 72.
  • MarcoColMarcoCol Member, PRO Posts: 279
    I've tried it with the tripple size and now they are sharp. Ok. Also I've tried to change PPI to 72, also on the one which I not trippled with the sized, no change.
    It works, but I can't understand it. For example the background has no tripple size and will be displayed right!
  • MarcoColMarcoCol Member, PRO Posts: 279
    Hi tshortbooth,

    thanks for your answer. Other in the post means, that the numbers must be divided by 4? Anyway, my buttons are divided by 2 and 4 (88 x 80 and now 240 x 264)...
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