Walls that are walls.... real walls...

PixelPunPixelPun Member Posts: 324
edited May 2012 in Working with GS (Mac)
Hey guys... Well got another problem.. it is one I have kinda lived with in the past... But I really need it to work now. This is what I got:

I made a cup with constrain attributes that have 2 sides, so that you can move it and catch stuff inside. The problem is that if you move the cup too fast the item that the cup holds passes through the walls of the cup. I have the density high... and I have a collide behavior on the item actor... How to I stop it from passing though the walls and stay inside the cup?

As always thanks!
Rob

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