Walls that are walls.... real walls...
Hey guys... Well got another problem.. it is one I have kinda lived with in the past... But I really need it to work now. This is what I got:
I made a cup with constrain attributes that have 2 sides, so that you can move it and catch stuff inside. The problem is that if you move the cup too fast the item that the cup holds passes through the walls of the cup. I have the density high... and I have a collide behavior on the item actor... How to I stop it from passing though the walls and stay inside the cup?
As always thanks!
Rob
I made a cup with constrain attributes that have 2 sides, so that you can move it and catch stuff inside. The problem is that if you move the cup too fast the item that the cup holds passes through the walls of the cup. I have the density high... and I have a collide behavior on the item actor... How to I stop it from passing though the walls and stay inside the cup?
As always thanks!
Rob
Best Answer
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MarkOnTheIron Posts: 1,447
You can add a rule that when the actor is inside the cup it will be constrained to the cup position so you can avoid the collisions.
It will add other constraints and could hit the performance of the game but it should work.
Answers
if actor collides with wall, then move in opposite direction or set velocity to 0. Depending on what you want to happen.