Is there a Limit to How Many Saves and Loads You Can Have?
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Before you say anything I literally quadruple checked my loads and saves and everything lines up, and I am testing in Ad Hoc Mode. Almost all of my saves are at the game over scene all in one actor and all of my loads are in the same actor in my loading screen. Now, for some reason earlier my top 5 high score attributes would not load or save, I don't really know which because it just goes back to 0 after closing and opening in Ad Hoc mode. I eventually found that deleting them and making new ones with different keys and putting them at the top of the actor made them load. Now I just found another attribute that won't load or save and I deleted the load attribute and save attribute, made new ones with different keys, put them on the top of the actors, and it works now. My question is that when I do this is that just making another random save and load attribute not work? Is there a limit to how many loads and saves you can have that will properly work? Is it because I'm using ad hoc?
Answers
Ok, that's a relief. How many should I put per actor? Right now I have 1 actor in the loading scene with about 100 load attributes. And for my 2 different game over scenes (because I have 2 different game modes) I have 1 have one actor in each with about 50 save attributes. These same actors in the game over scenes also have about 30 different achievement update attributes and 2 leader board post score attributes each. How should I spread them out?
Thanks for the info but my game doesn't have any checkpoints or anything. It just has rounds and each round you see how many points you can get and at the end of the round it's game over and it saves everything.
As an example, lets assume that you have a consumable item like power ups. You want to save the quality of power ups once it is used and not wait for the round to be over. The reason is that you want to block people for cheating in a way that if they feel that they are having a bad round but they already used their power up, they will quit the game, kill it and start again. Another key example which was already stated is IAP.
But going to your original question, I have not seen any issues or performance degradation with using hundreds of loads and saves, even when I'm doing some during active gameplay.
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