Using interpolate? Rotate?

TWEAmazingAppsTWEAmazingApps Member Posts: 219
edited May 2012 in Working with GS (Mac)
Hello everyone. I have a some question to ask. I want to have some objects in my game rotate. But I want to have it collide with the main actor so If it hits the rotating object then he will get pushed back. So I had one way of doing it was just adding rotate and constraining a invisible collider to the rotating object so that it will be the thing it hits. But then Ill have to do that to the rest of them so I didn't want to use so many constrain attributes. So I am guessing my other choice is interpolate (cuz I made the actors that are spinning un-movable so when they collide they dont fly away on me) So Yes my question is how can you use interpolate to do this rotation clockwise and counter clockwise. Or if you have a EVEN better solution that will all be awesome! Thank you!!!

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