Game freezes on GSViewer on iPad frequently; rarely does so in GS. Thoughts?

CluvCluv Member Posts: 229
edited May 2012 in Working with GS (Mac)
Hey,

I just got a dev account and have been testing my game on my iPad. Unfortunately, it seems to freeze up quite often. This hasn't been a real problem in GS, so I am not sure if it is a coding issue, or a viewer issue. Has anyone else run into this? Did anyone find a general fix?

Thanks!
Charles

Best Answers

  • jckmcgrawjckmcgraw Posts: 647
    Accepted Answer
    @3xL

    Personally, the GSViewer isn't ideal either because of what @JohnPapiomitis said.

    An adhoc only takes me about 5 minutes or less to publish, so it's pretty easy, and you get much better testing and loading results.

    @Cluv

    Here is a video on how to publish to your device using an adhoc. Your app should load the same on an adhoc as it does when you publish to the App Store.



    Hope this helps,
    Jack McGraw
  • EatingMyHatEatingMyHat Posts: 1,246
    edited May 2012 Accepted Answer
    The problem with ad hoc is that it takes way to long to publish and for testing, this isn't ideal...
    @3xL Give Test Flight a try, it makes the process much easier. You still need to build, but once you upload the build you can put it on your devices over the air without iTunes.

    If the freeze is in the same function, check your code. There are cases where the Creator preview will behave differently compared to a built game (e.g. Game Center, IAP).

Answers

  • jckmcgrawjckmcgraw Member Posts: 647
    @Cluv

    I don't even bother with the GSViewer. I just go straight to Ad Hoc.

    Jack McGraw
  • EatingMyHatEatingMyHat Member Posts: 1,246
    Is it random or does it freezes in the same spot?
  • CluvCluv Member Posts: 229
    @jckmcgraw: I don't know what you mean by Ad Hoc. How would I do that?

    @EatingMyHat: the game isn't linear necessarily, but it freezes on the same function in the viewer, but not in GS.
  • 3xL3xL Member Posts: 676
    The problem with ad hoc is that it takes way to long to publish and for testing, this isn't ideal...

    I've been getting some crazy glitches as well. Not freezings, but remember back in the Nintendo days when you put in a dirty cartridge on the console and try to play it and all you see is a bunch of colors and weird artifacts? That's why I'm getting sometimes.
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    Gamesalad Creator on your computer doesn't represent how it will perform on the device. Naturally your computer is alot more powerful then the devices.

    Like said above you should do an adhoc build to see how it is. Thats a actually build of the app loaded on your device like you bought it in the appstore, not running threw the viewer.

    gshelper.com has videos on how to build the adhocs
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    The problem with ad hoc is that it takes way to long to publish and for testing, this isn't ideal...

    Adhoc only takes a minute or two.
  • CluvCluv Member Posts: 229
    @jckmcgraw: thanks! I will have to try it later tonight or tomorrow, but I will let you know how it goes.
  • CluvCluv Member Posts: 229
    I've been getting some crazy glitches as well. Not freezings, but remember back in the Nintendo days when you put in a dirty cartridge on the console and try to play it and all you see is a bunch of colors and weird artifacts? That's why I'm getting sometimes.
    Yeah, that sucks. Nothing is worse than seeing something work, then immediately seeing it not work. I hope this thread helps you out as well.

  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    Use testflightapp.com

    Easiest way to beta test your app before release.
  • CluvCluv Member Posts: 229
    @jckmcgraw: I hadn't had the chance to build my adhod; so busy coding a different project. That project is on hold because I am waiting for writeable tables... Anywho, I watched the video. Thanks again for the information!

    Sincerely,
    Charles
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