Splash Question

JustMe74JustMe74 Member, PRO Posts: 542
edited May 2012 in Working with GS (Mac)
In my game, I have the splash screen in an actual scene, rather than in the Advanced Options under publish (mainly to have a higher resolution, landscape oriented splash).

When I build an ad hoc, it goes directly to this scene as expected, with no GS default splash -- this is what I want it to do. Is that what it will do if I leave the Splash Screen option blank when I publish a production build? I DON'T want the GS logo to pop up in my production build (I'm a Pro user).

Answers

  • EatingMyHatEatingMyHat Member Posts: 1,246
    You will need to add a splash screen in the advanced options... no way around it (unless you like black screens)
  • IsabelleKIsabelleK Member, Sous Chef Posts: 2,807
    I like to do something like this: I have the first scene of my game with my animated logo, and as the Splash Screen I add the first frame of this animated logo - so it looks like one scene.
  • EatingMyHatEatingMyHat Member Posts: 1,246
    @TheMoonwalls yes, I'm doing something similar between scenes to "avoid" the load time. My only issue is the wheel, I wish it was removable.

    For the splash, GS use to have a MOV file, it's a shame they didn't allowed that to be custom... the feature is there, they just need to open it up.
  • JustMe74JustMe74 Member, PRO Posts: 542
    Thanks.
    It would be nice if GS supported a retina display splash screen... oh well.
Sign In or Register to comment.