Actor Visibility In Editor vs In-Game Question
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I've been working with GS for 2 days, and the first problem I'm running into is this -
for actors like floor/wall collision objects, they need to be invisible in the game, but unchecking 'visible' or reducing opacity to 0 makes it inconvenient to keep track of them in the editor since they become invisible there too, until clicked on. Is there some way to keep their bounding box visible in the editor while they are unselected?
Unrelated question, is there some way to 'lock' objects so they are immovable in the Editor? I.e. if I place a background image I don't want to accidentally click and move it. Thanks for your attention.
for actors like floor/wall collision objects, they need to be invisible in the game, but unchecking 'visible' or reducing opacity to 0 makes it inconvenient to keep track of them in the editor since they become invisible there too, until clicked on. Is there some way to keep their bounding box visible in the editor while they are unselected?
Unrelated question, is there some way to 'lock' objects so they are immovable in the Editor? I.e. if I place a background image I don't want to accidentally click and move it. Thanks for your attention.
Best Answer
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tatiang Posts: 11,949
To make an actor invisible during gameplay but visible in the editor, add the following behavior at the top of the actor's rules: Change Attribute self.color.alpha to 0.
There is not currently a way to lock actors in the editor, but that has been suggested before.New to GameSalad? (FAQs) | Tutorials | Templates | Greenleaf Games | Educator & Certified GameSalad User