Animatio: How to do amazing animation with GS.
Hello,
I have been working with GS for about 8 months now with no development skills. Just looking at videos and buy template to do games. Nevertheless, the competition on AppleStore is very agressive and you need really to provide top quality app to be market by AppleStore. So here is the 1 million dollar question, how easy it is to do amazing animation? I have in mind top sell app using coco2d like api's. I wonder if how the GS salad team will support us in that direction? Thanks in advance for for feedback's. Regards Tran
I have been working with GS for about 8 months now with no development skills. Just looking at videos and buy template to do games. Nevertheless, the competition on AppleStore is very agressive and you need really to provide top quality app to be market by AppleStore. So here is the 1 million dollar question, how easy it is to do amazing animation? I have in mind top sell app using coco2d like api's. I wonder if how the GS salad team will support us in that direction? Thanks in advance for for feedback's. Regards Tran
Answers
What is it that you want to do in GS?
You can do animation like effects via timers, moves, constrains and interpolates, but that would be a lengthy and tedious process in GameSalad's current form. I'd suggest getting real familiar with Flash, Anime Studio, Toon Boom or the likes.
As actual animation within the titles, there is very little use of more than loops of simple actions. A lot can be done in this way if you keep the actors small as it won't eat too much memory, but you do have to keep an eye on it and be sparing with the animation. It is often better to use fewer frames of good animation than lots of frames of weak animation. So convincing animation helps. I have a few projects in development and all are animation heavy, so I keep an eye on the memory as I work. I set things up to use strong artwork for backgrounds and enough elements to give it life. Then I consider how I can breakdown animation into the most efficient components to give movement, control memory use and allow flexibility of the characters.
10 to 12 fps is fine and you can work out the number of frames for any movement by timing yourself with a stop watch. If you repeat an action say 10 times and the time in seconds will define the action in frames. Check out RIchard WIlliams' animators survival guide as a source to learn animation from.
The titles you list both look like the art was by a children's illustrator. There are many out there and you should be able to track one or two down if you wish to find someone who produces quality art work of this nature. It may well cost money but you might strike lucky and find someone who is willing to cooperate with you on trying something out. But remember they are pros and need to pay the mortgage. If they are good they will be busy. If you can produce good artwork yourself then you have a start, but animation is a different art to illustration or graphic design. Its about performance. Think of it as such and it will help. You might look at out of copyright illustrations and books for children but these have already turned up and 'converted'.
I have posted the video below before but it is animated entirely in GS apart from the sprite animation of the deer.
The later scenes have character animation in as well. and are as animated as much as the scenes I've seen in LittleFox Music box. The title I hope will be ready for xmas and will have months and months of work in. The programming is not difficult, and only is about a 1/6 of the work involved by the time I have narration and music in. And it is all down to a story I believe to be worth putting the work into. I would look to make a project that is the best you could possibly make and somewhat beyond so you stretch yourself. Hopefully it will be recognised as something worth more than the price on the store. Good Luck. Kip
http://www.youtube.com/watch?feature=player_detailpage&v=Pw-QOXnv7i0
The artwork for this is a mix of watercolour and photoshop work and is loosely based on stone age and Sami traditional artwork, but softened into a style to work for children. Elements also reflect Sami folklore, their nomadic cycle of life through the sessions, and Shamanistic beliefs such as the World being organised as a tree. In all I am trying to make it feel like a classic fairytale that will delight those who view it. I was very fortunate to visit Lapland and be able to do research for this story, but I have never been so cold in my life (-35 degrees C), and never fully light as it was December. They refer to it as the 'Blue Time', but in fact my impression was mostly almost blood red light lighting snow on trees... That and the strange sightings of Russian car headlights shooting over a huge ice lake to pick up fish from fishing hole nets in the ice, and kids in the local coffee shop hanging out in Kylie and AC-DC t-shirts and Skidoo Pants.
kip