How can you attack an actor multiple times unitl they get destroyed?
Ya i want to attack an actor multiple times to destroy him, kind of like a boss character. I want to make a rule like this: if the actor is pressed like 7 times destroy the actor? any suggestions?
Answers
When Touch is Pressed --> Change Attribute self.health to self.health-1.
When attribute self.health<=0 Destroy Actor.
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a bit is either a 0 or 1; a byte is a group of bits
your OS translates your input to the computer's language of zeroes and ones
while translating the computer's stored/computed values to human language for output
In GS … attributes store values:
boolean: stores 0 (false) or 1 (true)
text: stores text and numerical values
… if there are no letters in text field
numerical values are treated as numbers (1, 2, 3, 4, etc.)
integer: stores positive or negative whole numbers (no fractional/decimal values)
index: stores positive whole numbers
real: stores positive or negative whole or irrational numbers (fractional/ decimal)
angle: stores positive or negative whole or irrational numbers within the range 0-359
for all default attributes … the type is preset
for those attributeTypes and for the attributeTypes we create
-bytes in RAM are allocated by the computer
… obviously: booleanTypes require the least amount of RAM
then indexTypes … then integer … then angle … then real … then text
so selecting the correct type … is efficient use of the computer's resources
all types of numericalValues can be manipulated with the mathematical operants (+-*/)
(enumeration is another numericalType of attribute with a specific range value
… but we can not alter those during runTime)