Can I have an Actor's actions/movement driven by a sound/audio?
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I am very new to GameSalad so please pardon me if this is a very "simplistic" question.
I wish to create a character whom will recite or mimic any given audio/sound file. In my mind the mouth movement doesn't not need to match the phrasing precisely, it simply needs to move in "rhythm" to the sound. I was thinking of creating the phoneme mouth shapes and was hoping that there was a behavior that I could use to drive the changes between the mouth shapes. is there a behavior in GameSalad which follows an audio waveform and could allow me to set levels to initiate the action? or maybe a behavior which actuates on a set pitch or level?
Any how any help would be greatly appreciated
I wish to create a character whom will recite or mimic any given audio/sound file. In my mind the mouth movement doesn't not need to match the phrasing precisely, it simply needs to move in "rhythm" to the sound. I was thinking of creating the phoneme mouth shapes and was hoping that there was a behavior that I could use to drive the changes between the mouth shapes. is there a behavior in GameSalad which follows an audio waveform and could allow me to set levels to initiate the action? or maybe a behavior which actuates on a set pitch or level?
Any how any help would be greatly appreciated
Answers
I am not an expert but I doubt that that is possible (yet). I've seen lots of tuts and I've never seen any sound related attribute or behavior that interacts with waveforms.
Cheers.
you do know the duration of the sound
right after the playSound behavior
add an animation
… place the phonemesMouthImage in a correct sequence for that duration
(add two or more of the same image sequentially for longer notes … do not loop sound)
if you have a good eye and a good ear … you should be able to make this work great!
and, once you do one that satisfies you … the rest should be easy
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