Can I have an Actor's actions/movement driven by a sound/audio?

FelixCatFelixCat Member Posts: 0
edited May 2012 in Working with GS (Mac)
I am very new to GameSalad so please pardon me if this is a very "simplistic" question.
I wish to create a character whom will recite or mimic any given audio/sound file. In my mind the mouth movement doesn't not need to match the phrasing precisely, it simply needs to move in "rhythm" to the sound. I was thinking of creating the phoneme mouth shapes and was hoping that there was a behavior that I could use to drive the changes between the mouth shapes. is there a behavior in GameSalad which follows an audio waveform and could allow me to set levels to initiate the action? or maybe a behavior which actuates on a set pitch or level?
Any how any help would be greatly appreciated

Answers

  • GhostShipAppsGhostShipApps Member Posts: 81
    Hi,
    I am not an expert but I doubt that that is possible (yet). I've seen lots of tuts and I've never seen any sound related attribute or behavior that interacts with waveforms.
    Cheers.
  • MotherHooseMotherHoose Member Posts: 2,456
    believe @FryingBaconStudios had a lovely demo/video of this effect

    you do know the duration of the sound
    right after the playSound behavior
    add an animation
    … place the phonemesMouthImage in a correct sequence for that duration
    (add two or more of the same image sequentially for longer notes … do not loop sound)

    if you have a good eye and a good ear … you should be able to make this work great!
    and, once you do one that satisfies you … the rest should be easy

    image MH
  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    Ah Only the lovely and Talented @MotherHoose ! could make me break my retirment for a moment. I use Anime Studio to do my lip sync and then export is as an animation.

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