Publishing to the AppStore

NMansellNMansell Member Posts: 143
edited May 2012 in Working with GS (Mac)
Can someone point me in the correct location for the rules and notes of how I get my completed GS game (soon!) onto the AppStore, not the creation of the Provisional Profile bit the GS file to AppStore file part.

Thanks,

Neil

Answers

  • IsabelleKIsabelleK Member, Sous Chef Posts: 2,807
    edited May 2012
    Open Applications folder in your Mac, then right click the Xcode, and choose "Show Package" (or something similar - I have polish Mac OS version), then open Contents/Applications, and launch Application Loader. The rest is simple.
  • NMansellNMansell Member Posts: 143
    so I can do this myself not have GameSalad developers convert it for me?
  • IsabelleKIsabelleK Member, Sous Chef Posts: 2,807
    edited May 2012
    so I can do this myself not have GameSalad developers convert it for me?
    I don't quite get it.

    Here are the steps:
    1. Publish the game using GameSalad (with right iTunes profiles), and zip it.
    2. Add your new game to iTunes Connect.
    3. Open Application Loader, log in with your Apple Dev Account. Then choose your game, file, and send it.

    That's all.
  • NMansellNMansell Member Posts: 143
    apologies, I was under the imprtession that I had to send the file to the GS Devs for 'readiness' for the AppStore or is this the old way (or I have it totally wrong)

    Thanks for your help.
  • IsabelleKIsabelleK Member, Sous Chef Posts: 2,807
    apologies, I was under the imprtession that I had to send the file to the GS Devs for 'readiness' for the AppStore or is this the old way (or I have it totally wrong)

    Thanks for your help.
    You have to publish your game using GS (and during this process your game is sent to GS, and then you recieve the published app file).
    But they don't rate, judge, or anything.
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
  • NMansellNMansell Member Posts: 143
    thanks. doesn't it cost $25 (£?) every time I want to publish with GS first?
  • IsabelleKIsabelleK Member, Sous Chef Posts: 2,807
    thanks. doesn't it cost $25 (£?) every time I want to publish with GS first?
    No, it's free. Where did you get such info?
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    NMansell,
    Where are you getting your information from? GS is 100% free to use, or for $299 you can upgrade to pro which enables more features.

    The only cost to get your game to the AppStore is the $99 apple developer fee.
  • NMansellNMansell Member Posts: 143
    i must have misread something some time ago - all sounds good thanks.

    just out of interest what are the pro features?
  • IsabelleKIsabelleK Member, Sous Chef Posts: 2,807
    i must have misread something some time ago - all sounds good thanks.

    just out of interest what are the pro features?
    http://gamesalad.com/creator/pricing

  • theCodeMonsterstheCodeMonsters Member Posts: 359
    apologies, I was under the imprtession that I had to send the file to the GS Devs for 'readiness' for the AppStore or is this the old way (or I have it totally wrong)

    Thanks for your help.
    Yes this is how a couple of other Game engines like GameMaker work. It's a VERY BAD Idea. And I'm sure glad that GameSalad is smart and simply provides the tools nothing else.
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