Reasonable Development time....?
So I just had a question and I'm hoping to get some insight from the community. At home I am PixelPun and I make games.... Here at work I was a graphic designer... but somehow it rolled into me solely producing an interactive remake of a classic children's story (which I was eager to do). I am doing all the art and the coding in GS. The book has the same elements that the Alice book has on the ipad store (Stuff you can move and touch) This is very art intensive.... I have been working ont his for about a month and a half. My bosses have no idea how long these things take to produce well... and they are somewhat hounding me about when it will be done... Any ideas of what I should tell them... Or from your own experience how long should I tell them the ETA is from start to finish?
I told them not to hire me to do this specifically because... as I was learning GS... sense I have been working with GS everyday I have grown my knowledge by leaps and bounds... But I just don't think they have realistic expectations. The owner has a printing background...
Any help would be amazing.
Rob
Pictures of the work so far.
![Photobucket](/home/leaving?target=http%3A%2F%2Fi87.photobucket.com%2Falbums%2Fk131%2Fcal50865%2FScene7.png)
![Photobucket](/home/leaving?target=http%3A%2F%2Fi87.photobucket.com%2Falbums%2Fk131%2Fcal50865%2FScene12.png)
I told them not to hire me to do this specifically because... as I was learning GS... sense I have been working with GS everyday I have grown my knowledge by leaps and bounds... But I just don't think they have realistic expectations. The owner has a printing background...
Any help would be amazing.
Rob
Pictures of the work so far.
![Photobucket](/home/leaving?target=http%3A%2F%2Fi87.photobucket.com%2Falbums%2Fk131%2Fcal50865%2FScene7.png)
![Photobucket](/home/leaving?target=http%3A%2F%2Fi87.photobucket.com%2Falbums%2Fk131%2Fcal50865%2FScene12.png)
![Photobucket](/home/leaving?target=http%3A%2F%2Fi87.photobucket.com%2Falbums%2Fk131%2Fcal50865%2FPage2.png)
Answers
1 week max for new ideas. If it takes too long, it's probably not worth it.
What you should be doing is first prototyping the idea. You play it test it out let others test and if you think its a fun game and think its worth it to take it further, then you start actual development.
All at the same time prolly wasn't the best bet but
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Game graphics for budding developers: http://www.graphic-buffet.com
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1. Take a piece of paper and a pen
2. Write down everything that you have left to do
3. Estimate each item
4. Sum it up and add 25% for testing
I'm simi thinking that I am going to finish this one and tell them thats it.... Unless it does well.
Hope that helps!
-Max
My second game took 1 month to create, and it got featured lol.
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V is for vortex took 8 weeks
Falling took 3 weeks
Obliteration took 8 weeks
Zombie heads took a few weeks
A long way home took 10 mths
Obliteration II has been in the works for 2 mths
Z is for Zombie 2 I spent a few weeks on before moving onto something else, it'll take a few weeks to polish up.
I have an adventure game that will take a long time to finish, I've been just writing the design docs for about 6 mths.
I only get to work on average 1-2 hours a day if I'm lucky, so my time frames are expanded.
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Don't get frustrated by a boss that doesn't understand. I have a thirty-three point list with my entire workflow written on it. I have used it to show people (that usually don't understand the immensity of creating even a simple game) what the whole process is, where they fit in, and why it takes so darn long. It's modified from my game design days at University and is very helpful to see the whole picture.
Make a plan, stick to it and be grateful that you have all the skills to be a one-man shop. Someday (if you stick with it) you'll make money doing this, and won't need your boss. He will be said when the day comes that he realizes that he did need you!
Good luck,
Sam
THanks for all the help guys!