Screen resolution

mdtajghorimdtajghori Member Posts: 24
edited May 2012 in Working with GS (Mac)
I noticed that the resoltuion of the scene editor for iphone landscape in GS is set to 480x320. Now obviously the iphone4's resolution is double that so I'm wondering if I create a game based on the default resoution in GS (480x320) and when it's ported over to an iphone4, will the graphics lose their sharpness?

Is it better for me to create the game at 960x640 from the start (by increasing the resolution of the screen editor, if it's possible)?

Best Answers

  • Benjamin_m5Benjamin_m5 Posts: 646
    Accepted Answer
    You must create your game at the size of 480x320 but import graphics at the double size, so it will be sharp on a iPhone 4/4S
    Example: Your actor is sized 32x32. So your image for this actor will be 64x64 then it will be retina on an iPhone 4/4S
    ---
    Benjamin
  • sebmacflysebmacfly Posts: 1,018
    Accepted Answer
    You must create your game at the size of 480x320 but import graphics at the double size, so it will be sharp on a iPhone 4/4S
    Example: Your actor is sized 32x32. So your image for this actor will be 64x64 then it will be retina on an iPhone 4/4S
    ---
    Benjamin
    + Check the resolution independance in the project info.

Answers

  • ericzingelerericzingeler Member Posts: 334
    Also, your artwork's width and height dimensions must both be a whole number if divided by 4.

    example image 1 is 120x120px (120/4=30) GOOD!

    example image 2 is 122x122px (122/4=30.5) BAD!
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