Screen resolution
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I noticed that the resoltuion of the scene editor for iphone landscape in GS is set to 480x320. Now obviously the iphone4's resolution is double that so I'm wondering if I create a game based on the default resoution in GS (480x320) and when it's ported over to an iphone4, will the graphics lose their sharpness?
Is it better for me to create the game at 960x640 from the start (by increasing the resolution of the screen editor, if it's possible)?
Is it better for me to create the game at 960x640 from the start (by increasing the resolution of the screen editor, if it's possible)?
Best Answers
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Benjamin_m5 Posts: 646
You must create your game at the size of 480x320 but import graphics at the double size, so it will be sharp on a iPhone 4/4S
Example: Your actor is sized 32x32. So your image for this actor will be 64x64 then it will be retina on an iPhone 4/4S
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Benjamin -
sebmacfly Posts: 1,018
You must create your game at the size of 480x320 but import graphics at the double size, so it will be sharp on a iPhone 4/4S
+ Check the resolution independance in the project info.
Example: Your actor is sized 32x32. So your image for this actor will be 64x64 then it will be retina on an iPhone 4/4S
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Benjamin
Answers
example image 1 is 120x120px (120/4=30) GOOD!
example image 2 is 122x122px (122/4=30.5) BAD!