Going to next scene?

gotyoursgotyours Member Posts: 246
edited May 2012 in Working with GS (Mac)
so i am trying a multi level game, after you win the lvl you click to next level and i have theta set to go to next lvl, the issue i am having is when i try the game out it keeps some of the object from the previous lvl, what am i doing wrong, when i am in the preview in GS if i click on the scene by it self it load the way i want, am i missing???

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Answers

  • IsabelleKIsabelleK Member, Sous Chef Posts: 2,807
    It's really hard to tell. We can't see your rules, actors, etc. and your description is low on details.
  • gotyoursgotyours Member Posts: 246
    i have them load in my "round rules" so each lvl uses different enemy's, i have them set to on and off for what i want in each lvl, they are all boolean, do i need to set them back to false before the next lvl loads
  • IsabelleKIsabelleK Member, Sous Chef Posts: 2,807
    Yes, you have to turn off each enemy you don't want to have on next scene.
  • gotyoursgotyours Member Posts: 246
    i have them set to off on the next scene, do i have to set them to false before i go to the next scene?
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    You'll have the best results if you set all attributes back to their default status before changing scenes.
  • gotyoursgotyours Member Posts: 246
    k i will give it a try,do i have to set each boolean or can i set the main trigger, i hope its just the the main i have a lot of bad guys
  • gotyoursgotyours Member Posts: 246
    ok I'm on it, thanks for the help
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