limit to one touch vs multi?
Leanne
Member Posts: 168
my game is done (!)...well...except for a huge problem that i can't figure out how to solve. each level has an increasing number of puzzles to choose from. when a level is unlocked, all puzzles in the level are unlocked so that the user can decide which puzzle to do first. the user sees a screen with a "badge" representing each puzzle. Tap on a badge, get to the puzzle. BUT if the user taps on two badges at the same time, both puzzles get launched and it is all royally messed up! So, the question is...
Can I somehow restrict the device from only registering one tap vs. multiple taps when an certain actor is present?
Can I somehow restrict the device from only registering one tap vs. multiple taps when an certain actor is present?
Answers
faster to code into 100 items
I need a drag and drop game where you can only drag one item (at any one time) ,
out of a possible 5 items.
Nightmare trying to get something the works solid.
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the others become unresponsive to touch. - This is what i need, is it possible in GS?
Multi touch, drag, constrain
http://forums.gamesalad.com/discussion/11669/how-to-single-drag-an-actor-when-multitouch